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Cookies Required Cookies must be enabled in order to view this site correctly. Ion Storm is not just the domain of twentynothings, however. John W. Anderson aka Dr Sleep works in a booth alongside Kvernmo.
Forty-one and graying, he brought his baby grand piano from Pennsylvania so he could play Schumann when not building classical Greek-inspired Daikatana maps. Like Kvernmo's mania, Anderson's obsession with Doom changed his life. The fixation first drew him out of the Pennsylvania Department of Public Welfare to the Action Games Forum on CompuServe, which, in , had become a mecca for Doom heads and architectural aspirants.
At its height, anyone who was anyone in the community hung out there. Within weeks of Doom 's shareware release in December , map editors appeared, allowing items to be repositioned, floors to be raised or lowered. Yet the first levels were mere reworkings of the existing maps - nobody had sufficiently reverse-engineered the technology to start new levels from scratch.
The breakthrough came three months later, when a group of students working at England's University of Bradford combined the efforts of hackers worldwide and cracked the final layer of Doom 's map format.
They recompiled the BSP tree - a mathematical representation of a 3-D level - which allowed them to reconstruct the geometry of the maps. And that was it. Literally overnight, the first all-new levels arrived and the community was in place. These new worlds, though, were only outposts in the universe created by John Romero. He is the first 3-D level designer, the Yoda of the Doom Babies. Romero's opus, "Knee Deep in the Dead," was the first eight-level episode of Doom - regarded as the seminal work, it's still played by tens of millions of people worldwide.
His artistry, eccentricity, obsession with a good deathmatch, and pop-star looks made Romero the public face of Doom , the frontman for thousands of adoring nerds. Sitting in a small booth opposite Kvernmo, Romero is playing a "milkmatch" - a deathmatch with a twist. His eyes are rooted to the screen. It comes out in like yellow blocks. Romero clearly loves what he does and goes at it with a shrewd yet childlike intensity. He's cool, too. Romero is genuinely excited by the talent that surrounds him.
But then, he played hard to get it. Like deathmatching, game design is a bloodthirsty business. It's an industry that has already jumped into Hollywood's billion-dollar bracket. Now, with more than a jug of rotten milk at stake, Romero is playing a bigger match - against his former colleagues at id, and against the many companies that have licensed the Quake engine as the backbone of new games.
Well, not everyone. However, id claims The flat fee is negotiable, depending on royalty agreements, but either way, a percentage of every Quake engine game sold goes to id. Poor-quality maps meant bad PR for Doom.
Ironically, the profusion of crappy levels created huge demand for quality level designers. To overshadow the poor imitations, id produced its own compendium called "The Doom Master Levels. This was the start of a Cambrian-like explosion in the professional evolution of the level designer. Until then, despite their professional-quality work, they were essentially consumers. They were humble. They dreamed of doing it for a living, but no one really believed it would happen to them.
To the contrary, all four would interview for their dream job: a full-time position at id. The last time Kvernmo visited id Software, he recounts, he collided head-on "with greed. Concentrating on dollar signs rather than stop signs, Kvernmo was broadsided by a sedan on his way home.
He stayed with Ion Storm, but it wasn't an easy decision. Inside the black building - in suite - resides a strong team including the most highly regarded game developers in the world. Here sits John Carmack, pale, 27, dressed in a T-shirt and jeans. The soft, carpeted offices are quieter than they used to be.
In the game biz, the personality of the dominant player in the group trickles down. At Ion Storm, Romero's troops impersonate their general - shouting words like "dumbass" and "hardcore. The words here are "sweet spot" and "ship date. Carmack's not surprised that so many "amateurs" are being hired.
It makes good business sense: fully trained mapmaking ninjas with years of experience, no previous salary to barter with, and a passion for their job. Look for Doomed Washington D. Plus collect new feats and collections. New Ally: The Batman Who Laughs Caution is advised, but if you can get into the good graces of the Batman Who Laughs, you will have a powerful new ally to assist you in battle.
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