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Age of Empires IV. Halo Infinite. The Artful Escape. Unbound: Worlds Apart. Twelve Minutes. It concerns the profligate ways of Sam Jones, played by James Russell, who finds a billfold with a lot of money, and runs through it in short order.
A nicely done effort for the era. If all you have seen from this period is D. Griffith, give this a try and see if it is interesting. Was this review helpful? Sign in to vote. Among the films made there was this-perhaps one of the earliest pictures to feature an all-Black cast notice though how the female lead is light-skinned and could possibly pass for White if she desired.
The story concerns Sam Jones James Russell who's rejected by a lady named Lindy until Sam finds some money far outside her home on a sidewalk. So he spends that money for new clothes and jewelry to impress her which indeed happens. I'll stop there and just say that this was quite funny concerning the "tables turned" scenario and despite the make-up of the cast, there's nothing really racial concerning story and characterization though it's possible some could argue otherwise concerning a later card game.
For years, this was a lost film until One of the earliest films to feature an all-African-American cast the two-hander, under-a-minute "Something Good - No Kiss" c. Nor can McMahan say definitively that the film was directed by Guy personally, although she's identified the automobile and home in the picture as Guy's real property.
God, if only! I did this time abandon pencil and paper about a third of the way through for keeping a word processor open on one monitor while playing the game on the other monitor. Worked pretty well. Ended up with about 40 pages of notes. I like anagrams. I do the daily Jumble daily.
Some of these were, uh, mind-bending. I resorted to little scraps of paper pushed around on a tabletop. That worked not bad too. I was tempted once to use an anagram website. But the string I was trying to unscramble was too long for the program! Also went through the "I'm halfway through" thing.
Then found out I was closer to a third of the way through. Both the 7th House my favorite part and the Moon's Map are really whole games in themselves. The map. Although it did explain why when I thought I was almost through the game I still had several pages of unused hints.
It's a great game. The type that no one else could make, and no one interested in a buck ever would. The crazy thing is that -- Cliff Johnson says he doesn't himself play puzzles. The hint booklet by Dr. Ken leaves much to be desired. IMHO it should have screen shots for some of the slider puzzles since getting them right was a real chore. Cliff helped out however. All done now.
I looked at just two small hints through the whole process from the social-net-world, not from CJ's web site. A satisfying three weeks of work. I could start nitpicking and pointing at some puzzles that didn't work as well as other puzzles, but it wouldn't add anything to the review, really.
Yes, this was always the good and the bad with Cliff Johnson's games. You don't like a certain type of puzzle so you ignore it and solve some other type that is far more fun, only to be faced with a whole slew of only the evil puzzles left to work out at the end.
But by then of course the bug has bit you and you just have to gnaw your way through them, slowly and painfully, but making steady albeit tiny progress. Until of course you finally hit a wall, throw your arms up in frustration and vow never again to play this dastardly game.
Until a few days, weeks or years later, depending on how strong your personality is, when you come slinking back for another go at it. For me it's the 4 by 4 puzzles. They're heinous. I hated the 3 by 3 puzzles from the Fool's Errand and these are worse, much worse. First I skipped them completely, but finally decided I'd have to take them on someday. Worked tirelessly on the first one. I believe it must have been about four in the morning when I finally solved it, leapt from my chair with a whoop and a fist pump, and then sank dejectedly back down again.
For I had only solved the first guard's 4 by 4. On that same page, grinning at me with malice were more guards, each with his own 4 by 4 puzzle, each one more hideous than the next. After you solve a couple of those, you may notice a pattern which makes the rest slightly easier. Just slightly, mind you Your email address will not be published.
The Gameshelf Independent Game Criticism and other interesting stuff. Skip to content. So: a collection of puzzles, presented en masse or in groups; with few or no instructions, so that the solving process involves experimentation; of varying types, often variations on familiar themes but usually with creative twists which must be figured out; in two or more layers, where the puzzle solutions become clues for further "metapuzzles", so that the final challenge can only be attacked when all or most of the earlier puzzles are complete.
All clear? So much for the generalizations. What's TFahM like? And yet, you will solve them. Losing sleep on this game is a very real hazard. This entry was posted in Zarf on Games and tagged Cliff Johnson , metapuzzles , the fool and his money , word puzzles. Bookmark the permalink.
October 29, at PM. Ori Avtalion says:. October 30, at AM. I also used a screenshot to solve the stained window "Tracer" puzzles. Andrew Plotkin says:. October 30, at PM. A Mandible says:. October 31, at PM. On the other hand, I love the new tarot games. Jon Mann says:. Anyway, loving it so far. Looking forward to the next phase of the game Kevin Jackson-Mead says:. November 2, at AM.
Jason Dyer says:. November 3, at PM. Fool and His Money vs. David Goldfarb says:. November 6, at PM. You said you were halfway through the game -- were you? I'm betting not! November 7, at AM. November 7, at PM. Well, don't rub it in so much that it becomes a spoiler.
November 9, at AM. Greg Collins says:. November 11, at AM. Al Golden says:. November 12, at PM. November 14, at PM. Nate says:. November 22, at AM.
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