Jak2 games




















However, somehow - Naughty Dog has managed to pull off another glorious entry. Jak 2 is one of those sequels that doesn't fix what's not broken but adds a little extra flair to get players excited about the world around them. The dark narrative of dystopian revenge complements the dreary Haven City, where much of the game is set.

The story progresses in an immersive manner with robust character development for Jak and Daxter. Not to mention the game seamlessly pairing its tales with the platforming level design and satisfying combat. There's nothing monotonous on offer, and Jak 2 feels like a complete game in nearly every sense of the phrase. If one had to pick out some irritating aspects, there are a couple.

It would mainly fall down to the difficulty and lack of checkpoints in the game. However, those are only a couple of flaws in what has shown to be even better than its predecessor.

It's a feat rarely accomplished in the video game world - but Jak 2 is arguably one of the generation's best action-adventure games. There's a reason why this era was considered the golden age of platformers. If you think about how many great games came out around the same time as Jak 2, you'll sit and wonder where we went wrong today. But let's sit and celebrate that we got offered a game like Jak 2. If you are a young gamer looking for a definition of what made an excellent platformer, you wouldn't need to look further than Jak 2.

It's the epitome of what a good game should be - immersive, satisfying, rewarding - and of course, easily accessible. Bar its difficulty curve, the game is nothing short of a masterpiece. What we didn't expect was that a follow-up to the kid-friendly platformer would follow with such a dark, gritty, more mature approach. As you can see, developer Naughty Dog has left behind the bright Crash Bandicoot -style backdrops of the original in favor of a setting that looks more like a war zone.

When we last left Jak and Daxter, they were peering into a mysterious, glowing doorway. At the start of Jak II, we learn that doorway is actually a portal to a dark, depressed city in a completely different time period.

Naturally, the pair enter the doorway, but they aren't given a warm reception on the other side; the natives grab Jak, throw him in jail, and experiment on him using dark eco, the mutagenic goo from the last game. Daxter eventually helps his friend break out of prison, but hard time has changed Jak into an angry, street-smart tough guy see the sidebar for details.

Following the events of Gol and Maia in the first Jak and Daxter game, Jak, Daxter, Keira, and Samos have accidentally sent themselves into the future while exploring an ancient Precursor artifact. Jak is taken prisoner by the Krimzon Guards, men working for Baron Praxis. Daxter successfully helps Jak escape after two years of being the text subject in Dark Eco experiments. The Dark Eco has given Jak new powers [he becomes Dark Jak] and has toughened him up-he now talks in this game.

As Jak seeks out revenge on baron Praxis he joins a rebel group called the Underground to fight him in this amazing video game.

In addition to the same moves as the previous game, you are given guns and modes of transportation. Did you know Edit. Trivia Near the arena, there's a billboard featuring Ratchet and Clank from the Ratchet and Clank series. Goofs After you complete the story, you know that young Samos and young Jak has gone to the first game, but go to Haven Forrest, and go to the big tree.

You will see young Samos sit and meditate. Quotes Pecker : Onin welcomes you, blah, blah, blah, blah, blah Connections Edited into Jak and Daxter Trilogy User reviews 6 Review. Top review. Almost a perfect game, but sadly it falls just short due to some big flaws The game is essentially controlled the same way as it's predecessor, although there are new features, such as a gun which you can acquire upgrades for, and a new feature called "Dark Jak" In addition, it feels like the controls have been somewhat tightened.

Players familiar with the original game will be in for a shock. The game takes a dark turn early on, and it significantly more mature in terms of tone and artistic style than the first entry. The first game was rated "E", but this one bumps it up to a "T" While the first game was bright, cheerful and cartoonish, this entry is dark, murky, and coated with dreariness. The world is oppressive- it's truly a remarkable departure- and it works! Seeing the previews, I was concerned that the game wouldn't feel like a sequel to the original- On the contrary, this feels like a logical continuation, and is very much in the same vein as the previous game- just more mature.

The story begins with Jak, Daxter, Samos and Keira activating the Precursor portal they discovered in the last game, only to be whisked in after being confronted by a horrible creature.

Sperated from the others, Jak and Daxter find themselves in a decaying futuristic city Haven City , and Jak is captured by the "Krimson Guard"- the minions of the dreaded Baron Praxis. Jak is experimented on with Dark Eco for two years in prison, before Daxter breaks him free. We learn that Jak was being experimented on for a program to make, for lack of better words, "Super Soldiers" to fight the Metal Heads- vicious creatures who have been attacking the city.

From there on, Jak proceeds to meet new characters, search for his friends, and try to put together the larger plot- he's out for revenge, and he wants to take Praxis down.

The original game was quite linear. You'd go from world to world, exploring levels and collecting the items over and over to proceed. Playing the game is akin to playing titles like the "Grand Theft Auto" series- the world is open, there's lots to see, and the setting is vast. You can hijack zoomers and hover-cars, you have to avoid the Krimson Guard basically the police , and you receive missions from your contacts.

In addition, the experiments on Jak have given him a new ability- "Dark Jak. The voice acting is great all around. The writing in terms of story is also a lot more solid. Characters and their motivations are clearer, and the plot itself is far more intricate than the last game, which was a bit simplistic. There are a number of outstanding twists and turns. The graphics are also a quantum leap forward from the previous game.

The pair realize that they have been transported through time via the Rift Gate, and are in the future. Then the Shadow is revealed to be a young Samos who does not recognize the pair, because they have not actually met yet.

Samos tells Jak that the boy they saw with Kor is important because he is heir to the throne of Mar, and only he can open the Tomb of Mar , where the Precursor Stone is hidden. The precursor stone is an artefact of great importance, and key to the defeat of the metal heads. Jak and Daxter destroy a statue of the Baron, revealing the Tomb of Mar below and its guardian, an oracle. The young boy is taken to the tomb, but oracle states that the boy is too young to face the Trials of Manhood, and the door begins to shut.

Jak and Daxter dive through as it closes. Another oracle tells them that the Metal Heads destroyed the Precursors. Baron Praxis arrives, and despite Jak's efforts, escapes with the Stone. Back at the hideout, Torn confesses that he sold the Underground out to protect Ashelin. Several members of the Underground were taken captive and Jak must rescue them. Afterwards, Jak and Daxter find the Samos they know. Upon returning to the hideout, Samos both of them send Jak to find the Life Seed in their old hut.

The Life Seed would give young Samos all the power old Samos has. Old Samos reveals that he had been preparing the life seed for years prior to entering the Rift Gate. Jak escorts the young Samos, who reveal through meditations that Praxis plans to break open the Precursor Stone in an effort to destroy the Metal Heads. Samos confirms that destroying the stone would stop the metal heads, but only because it wold destroy the entire world with it.

Keira reveals that her secret project is a nearly completed Rift Rider based on her studies of the original, though she is still missing two major components: the Time Map and Heart of Mar , the latter of which is in Krew's possession.

Jak races for Keira's team and wins, gaining entrance to the Haven Palace. Praxis, however, recognizes Jak and orders the guards after him. Jak and Daxter escape with the unintentional help of a bitter Captain Erol, who tries to run them down after losing the race. When Erol misses, he crashes into a crate of Dark Eco and dies in the explosion presumably.

At this point, Ashelin intercepts the heroes and holds Jak at gunpoint, demanding to know why he has been sabotaging Praxis in the war with the Metal Heads.

He explains, but she doesn't believe him until a call to Vin, who confirms that her father's actions will destroy the world. Ashelin confides in Jak and Daxter that Krew is building something for the Baron at a secret weapons factory. Jak and Daxter go there, and Krew reveals the piercer bomb , which has the power to destroy the Precursor Stone.

Krew tries to buy Jak's silence with a weapon mod, but Jak refuses. Jak and Krew fight. When defeated, Jak acquires the Heart of Mar from him, but Krew activates the bomb in a last-ditch effort to kill the meddlers. They escaped with Ashelin, and Krew is left at the construction site and, like Erol, dies. Sig, who was sent on a mission by Krew, is met in the Underport , and explains that Metal Heads are coming in through a passage he had unknowingly open.

Fighting their way out of the Underport, the three make it to the elevator, but Sig falls when a Metal-pede destroys the bridge he's standing on. Warrior and beast plummet to the darkness below. Jak and Daxter finally confront Praxis, along with a squad of guards at the construction site , but Kor appears and reveals himself as Metal Kor , leader of the Metal Heads.

Baron Praxis proceeds with a suicide charge, to which Kor responds with a fatal blast. After Kor leaves, Jak and Daxter come out of hiding and approach Baron Praxis, who shows them a second piercer bomb he intended to use all along.

In his final moments, Baron Praxis says that Jak is the "supreme weapon". Daxter recovers the Stone, disarms the bomb, and saves the world. Kor reveals the boy as young Jak, and demands that Jak give him the Precursor Stone. The Precursor Stone is finally opened, and a hologram of a Precursor appears.

Samos and Keira arrive with the now-completed Rift Rider to send the younger versions of Samos and Jak to the past, so they may prepare everything for the present. In the end, the group is celebrating at the Saloon, which Daxter takes over and renames "the Naughty Ottsel ". Sig reappears, to the excitement of all present, having survived his seemingly fatal battle with the giant Metal-pede. Samos mourns the deaths of all those who gave their lives in pursuit of peace and justice in Haven City.

Finally, Sig gives Jak the ruby key, an artefact to bypass all security in Haven City, and says he's designated driver. Jak grins and adamantly says he is done with adventures. Samos cryptically comments that they may not be done, and may yet meet Mar. The game ends as the camera pans to a beautiful, fireworks filled sky as the end credits begin to roll.

Following development of The Precursor Legacy , Naughty Dog stated that they would develop a new game in the Jak and Daxter series if people liked the characters of the world. This caused Naughty Dog to question whether to continue the series at all, but Sony persuaded them due to how many within Sony and Naughty Dog loved the character, leading to Naughty Dog making Jak and Daxter more mature as a compromise.

The game went on to sell admirably, eventually selling 2. This time, the developers wanted to go further in ambition, and wished to emphasize storytelling greatly. As one of the biggest ambitions of Naughty Dog for Jak II , the storytelling was greatly expanded upon. One of the biggest changes was the large increase in the number of cutscenes, and giving the cutscenes their own music, a thing the developers in retrospect attributed as a great improvement.

With the storytelling and settings changes, greater emphasis was placed on the development of characters and world building. There are fewer characters encountered in Jak II than in The Precursor Legacy , though each one is given much more in-depth character development, a larger role in the story, and many more lines of dialog. While many characters in The Precursor Legacy were only tied to a single mission, most characters introduced Jak II appeared in many more, and many also reappeared in future sequels.

The characters in Jak II were often far more intimidating or ruthless, whereas many in The Precursor Legacy were lighthearted. Villains also have more clear-cut motivations and expansion, while heroes have many more grey areas in morality. In terms of world building, the world is more consistently built, and deep in lore. The technology in Jak II was largely reused from the previous game, particularly in the technology that allows the game to be run seamlessly with no loading times.

A notable change, however, is the improvement in graphics. Character models are more detailed, with a far higher polygon count; while Jak's character model was made of 3, polygons in The Precursor Legacy , in Jak II , his cinematic model has almost 15, Fitting with the change to a much darker setting, the soundtrack is also much more cinematic.



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