Fable 1 download full game




















When crawling through an underground tunnel, I could hear rocks rolling around, water dripping from the ceiling, and rats scurrying across the ground. I can tell that much time was taken to make this area one of the highlights of the game.

Fable came with a nice-sized booklet that was helpful and complete. The booklet contained sections on the basic setup, troubleshooting and options, as well as a prologue to assist in your understanding of the storyline. Fable , by Sirtech, is an interesting, humorous and creative adventure game that unfortunately just didn't thrill me as much as I hoped it would.

I enjoyed exploring all of the environments and listening to the humorous dialogue when I got it, of course ; however, the game just didn't seem to flow very smoothly. That, coupled with the outdated character voice animation, forces me to call this game good, but not great. It rates a For an RPG to be extraordinary, a number of key elements must be present and working harmoniously together.

Getting that magical combination has become exceedingly difficult and risky as pushing the envelop on game development often has awkward results. Without a doubt, Fable has pushed that envelop, maybe farther then any game before it. However, has it survived this ambitious feature set with an innovative and remarkable result or did they lose their way and end up with a mess of features that fight each other?

Fable has been in development for years now and although it has gone though numerous changes, the end result is impressive. The size and scope of this RPG is clearly ground breaking with a number of features that have to be witnessed to appreciate. Your actions for instance, whether good or evil, will determine how people respond to you and affect your outward appearance. In addition, the type of attack you use also effects your body structure as using a sword increases your muscle mass or using magic makes you look more like an old wizard.

The story line of Fable also offers many different possibilities. Although there is a central story line the game leads you down, other side quests are available in addition to numerous other distractions such as the ability to buy property or even get married.

Really, almost anything you can do in real life can be done in Fable. Experience points in Fable are also handled differently then other RPGs and are gained though battle and completing quests. The difference however is the experience points are allocated to the method chosen for attack.

For instance, if you attack with your sword, experience points are allocated for physical modifications or if magic is used, experience points are allocated for will upgrades.

In other words, the more you use a type of attack, the more you'll be able to upgrade it. In addition to experience points, renown points are also collected. It's actually ripping the piss out of the culture of celebrity greatly. We really liked the idea that these heroes were frankly, stupidly blown-up, horrible characters you'd find in Hello! Simon: "We were watching a lot of Big Brother" Dene: "We were trying to differentiate the accents so that the country yokels were very obviously overt country yokels.

So we took the most strong, unpleasantly horrible regional country accents we could and blew them out of all proportion, so you really knew who you were supposed to care about and who was a clapping monkey. They were all caricatures intentionally though, so if ever I visit Northumberland, for example, I hope there's not a gang of pissed off people gathered outside my hotel Simon: "I think if yon were to ask our artists, the bit they were most pleased they jot away with was the topiary cocks.

Basically, it was late and they were a bit pissed off that they were working late, so they decided to make things sha ed out of penises". Simon: "Yeah, I think they're actually in the north part of Bowerstone. But if you asked them on another day, they'd just say that it was in fact a complete accident and there's nothing even remotely phallic about the shape of those bushes.

Dene: "We were trying to be extremely politically correct with Fable, in that we were very proud of being one of the first games where you could have a gay relationship. By default, the code was obviously politically correct in that you could get married to anybody and have sex in the game. So we then went down the route of thinking that if you're a man and there are sex scenes where you can have sex with your wife, then there should be sex scenes where you can have sex with your husband as well.

So we dropped it without a second thought. Simon: "Originally, we thought we'd only put about three or four days into it and then Adam - one of our brilliant artists - came back and had completely made over the brothel. The fabric that's in there at the moment is this obvious porn-palace kind of look - in fact, we originally had a flashing sign that had 'GIRLS!

Then, when it came to scripters, they put a similar level of love and respect into it. We originally had them as generic GM-style brothel women; characterless, with standard lines for all of their interactions.

Then we ended up with a page script, and I thought 'My god, you've given these characters more background than any of the heroes'! So I think that at the end of a game, Peter thinks, 'I know what will make this better - a brothel'!

Dene: "We had many problems with the prison. We started off with the whole prison outbreak tiling, referencing things like The Count Of Monte Cristo and various other bits. It was supposed to be a very dark, very serious and very moving part of the game, but we realised that we'd created such a strange, silly bird of a game that it didn't quite work.

Every single time we tried to get very leaden and moving like: gravelly voice 'I've been here now for Ten whole years," we just started giggling because it's just a very silly game. The whole Vogon poetry recital came up during one very late coffee-fuelled session, where we were desperately trying to think 'if we can't do it seriously, how can we make this absolutely ridiculous? Dene: "It may be completely stupid, but I love the idea that you can completely undermine the heroic experience when you play Fable.

In that game you could have the rabbit ears, and in the time-travelling cut-scene it was just fantastically funny. So we talked about being able to play the entirety of Fable while wearing a chicken hat; having all these emotive cut-scenes while you've got a big chicken hat on would be quite funny.

Dene: "Noooooo! Cluck, cluck! Simon: "People have said that it's almost like Fable was written by Gonzo from The Muppets, because it has this strange obsession with wild foul. With a load of added features, items, and a level not previously on the XBox version, Fable hopes to make the transition more successfully than earlier console ports have.

First off, I need to stress that while Fable: The Lost Chapters looks like a port, it doesn't feel or even play like one. The storyline is the same as the original: Play the life of a character from early youth to wizened veteran. Each decision you make, bad or good, affects the growth and development of your character. Choose good, choose evil, or something in between, and your character will develop into whatever you wish to make of him, and with all of the respective auras and characteristics of good and evil avatars.

Shades of Black and White? Maybe, but it's still done elegantly in Fable. Controlling your character is quite easy, since controls match configurations found in most FPS titles. It's only a matter of a few tweaks to the options to get the configuration that suits you, and exploring the vast world Fable has to offer is quite easy.

That being said, the towns, cities and other areas in Fable are richly drawn and well laid out, much like their historic counterparts. Audio is also well done, though someone needs to work on the voice acting a bit. This is, however, a weakness many games have had in the recent past.

Each person you aid, each flower you crush, and each creature you slay will change this world forever. Fable: Who will you be? Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you?

Sign In or Open in Steam. Languages :. English and 7 more. Publisher: Xbox Game Studios. Share Embed. Read Critic Reviews. Add to Cart. View Community Hub. Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world.

Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength. Force of will increases with each work of wit.

Obesity follows gluttony, and skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Key Features: Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow--be it for good, evil, or in-between.

Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips. Skulk in the shadows, and watch your skin bleach. Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures.

Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements, as you harness the dark arts of the arcane.



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